At the start of the current academic year 2022–2023, the Ministry launched a learning gamification strategy on the Qatar Education platform through the "Subject Stars" game.
With the commencement of the second semester, the Ministry of Education and Higher Education introduced fresh updates to the learning gamification approach in an effort to improve the features offered by it and maximise the advantages it accrues to students and their academic accomplishment.
At the start of the current academic year 2022–2023, the Ministry launched a learning gamification strategy on the Qatar Education platform through the "Subject Stars" game. This strategy had a measurable positive impact on students' interaction with educational resources, assessments given to them in subject classes, and completion of required tasks.
As the system provides a leaderboard for each study subject that appears, the learning gamification strategy motivates and encourages students to learn by rewarding them with points, badges, and certificates for completing tasks like watching the video lesson, finishing the assessment, watching the presentation, and other tasks.
By accumulating the points that have been allotted to them by the subject teacher based on their completion, students compete. In order to motivate students, schools also hand out personalised badges and awards (behavioural, skill, cognitive).
Since the second semester of the academic year 2022–2023 has begun, the Ministry has offered weekly leaderboards for students and instructors through two games where points are calculated equally for students and teachers and operate automatically within the system without human interaction.
It was seen how the new experience affected both the professors' and the students' interactions.
Each week, a new group of peers at the same academic level from the same school competes against the student, and each week, a different group of educators from the same school compete against the instructor.
The groups are refreshed every Sunday morning, and at the conclusion of each week, the participants within each group are split into three categories based on their cumulative scores for only that one week and response time.
The first category advances to the following stage. The level of the second category doesn't change. The third group descends in level. The game has 20 stages that follow one another, and when the user completes each one, he receives a unique badge: The Bronze Badge is Level 4. Silver Badge at level eight. 12th level, gold badge. Pearl Badge, level 16. 20th level: Diamond Badge.
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